Project Stake – Day 3

Playable Balance: $65.71
Starting the day with a balance of $45.41, it seemed appropriate to increase the bet level to $.05. So that means the In Play amount was $10 instead of $8. This is a judgement call, but we have 4.5 bullets if anything were to go wrong. The goal is to use this strategy to move up the bet size ladder in the chart below.

We played 10 sets of approximately 500 games a set, winning 8, with a total increase of $19.30 before Rakeback and Rewards. With rewards we are looking at $20.94. So this brings our Playable balance to $65.71. We keep track of the Rewards estimate, but that amount isn’t provided until Saturday Mornings at 9AM EST.
Strategy and Playthrough

I was working at the gym today and wanted to be productive during my exercises, so instead of using the phone for listening to podcasts, I got in my daily Stake reps. I’ve included some pictures below to show the gameplay on my phone. It’s definitely just as easy as from the desktop, but maybe a bit more convenient. I might do this more often during my daily walk. If you aren’t already doing a daily physical activity, you should start immediately, your body will thank you later.
Today’s results were pretty consistent with “EV” with a total overall winrate of 40.56%. However in the individual sets you will notice some interesting fluctuations. Getting a winrate of 37% in a set is a death sentence for that set :(. And a lot of the sets we won were barely scraping by. I would have expected a total return around $35 yet we achieved $19. I think the site has realized we haven’t deposited in a while and we are only playing on bonus money. We may have to actually redeem and reload soon. One of my theories about this environment is that the RNG (Random Number Generator) adjusts based on deposits and withdraws. We will keep an eye on the Low EV returns.
Random Number Generator
A system or algorithm designed to produce a sequence of numbers or symbols that cannot be easily predicted. RNGs are widely used in computer science, gaming, cryptography, and statistical sampling. There are two main types:
True Random Number Generators (TRNGs):
- TRNGs generate randomness based on physical phenomena, such as atmospheric noise, radioactive decay, or thermal noise in electronic circuits.
- Because they rely on real-world events, TRNGs are unpredictable and non-reproducible, making them ideal for applications requiring high security, like cryptographic key generation.
- TRNGs, on the other hand, are more commonly applied in cryptographic applications where true unpredictability is essential.
Pseudo-Random Number Generators (PRNGs):
- PRNGs use mathematical algorithms to generate a sequence of numbers that appear random but are actually determined by an initial value called a seed. <–That word again
- PRNGs are fast and efficient but ultimately predictable, as they are based on formulas. They’re commonly used in simulations, gaming, and situations where reproducibility is useful.
- PRNGs are widely used in everyday applications like digital games, where a program might need to generate random actions, events, or outcomes.
Results Summary
Here’s a quick look at the day’s performance:
- Total Sets Played: 8
- Games per Set: ~500
- Win Rates per Set:
- Set 1: 38.6%
- Set 2: 38.6%
- Set 3: 38.9%
- Set 4: 47.4%
- Set 5: 37.8%
- Set 6: 41.5%
- Set 7: 40.9%
- Set 8: 37.0%
- Set 9: 42.0%
- Set 10: 43.0%
- Total Return Before Rakeback and Rewards: $19.30

Here is a gallery of gameplay from the Android. Notice how sometimes the Net Gain and Total Balance don’t align… classic Stake. It also hints at other shenanigans. The bets sometimes aren’t captured, but happen behind the scenes?!? Seems like maybe if it can’t be captured then it shouldn’t happen right? The information is noted and will be presented in a later post of inconsistencies.
Thanks for being a part of the journey. If you would like to contribute or share your ideas. Please feel free to reach out.



















